paar eindrücke von gaf:
vom 11.11.
-The game is exactly what I expected. The gameplay is passable, nothing more.
The thing that is wrong here is the price of the game compared to actual content.
-There's only a handful of missions and they're so short. You can complete the "campaign" in about 2 hours. Probably even less if you are used to playing on a Vita. (this is my first Vita game)
-Hostiles mode is boring as shit.
-The core shooting is okay but headshots are flakey and so is the grenade indicator.
Also the AI soldiers can and often will kill each other with grenades.
-The game looks like its running at sub native res... Looks blurry in a lot of scenes. Framerate is okay but as heard on twitter: its not a stable 30. Sound is pretty good though. Menu music is from blops 1
I haven't been able to play it online yet. Matchmaking doesn't find anyone. I guess it's too early.
Overall I'd rate this 5/10 considering it's a full price game.
und von gestern:
I had the chance to play this at the Sony booth @ gamesweek in Milan, it actually played much better than e expected, sadly I'm no Elite so my point of view can't say much to what some people are asking bere.
But so far the controls were tight, IQ was better than RESISTANCE:BR, the sprint mechanic (down dpad) is weird but it works and kills are very fast, no bulletsponge, collisions seemed ok.
The map I tried was little but in a 4 player match we had some "lost" moments.
I played it around 8-10 minutes out of curiosity, but I saw other stucking with the demo quite a bit, and some group of buddies gathering to play a match together.
The game still has so many flaws from cut content from the home console/pc iterations, but it still seems like it's fun.
massen von gameplay videos
http://www.youtube.com/watch?v=GSmR3VzfkQ8
scheint als würde es in die kategorie "scheiße bei direct feed, schön bei cam" fallen
echte reviews fehlen wohl noch... activision hat laut ign die test exemplare noch nicht verschickt... vermutlich um day1 käufer nicht zu verschrecken und zumindest die einzusacken. ziemlich dreist und auch etwas unverständlich, haben die so wenig vertrauen in ihr eigenes spiel?
Erste durchspieleindrücke:
Alright, I've gone through almost all the single-player content (Operations, Time Trials, Hostiles). Haven't played multi-player yet, but this is what I think so far.
The FPS engine is solid and the controls work well, including the touch controls. Feels very much like a portable COD game. But with little content, boring level design, and poor enemy AI. There's 10 Operations missions (~3-8 minutes long), 5 Time Trial missions (~0.5-1 minute long), and 6 Hostiles missions (as long as you can last). Of course there's replay value in getting high scores, but I'm not really feeling driven to replay the missions. Mainly 'cause they're not so great.
The levels are linear, as expected, but they're also cramped, lacking variety, and devoid of any creativity. The enemies don't do much except run into position and stay there, or sometimes they run right toward you. There's also a few occasions when the enemies spawn awkwardly close by, which is weird, but whatever. If you just want some mindless fun, Declassified is satisfying enough. It's just kind of a shallow, paltry single-player experience, much more so than other COD games.
I imagine the multi-player experience in Declassified is somewhat deeper. Not nearly as feature-rich as the console versions, but it's the best portable option, which is unfortunate.
*post wird mit mehr eindrücken ergänzt*