Und wieder ne Runde Tech Spec Rumors:
Quelle
It’s been a while since we’ve heard anything new on the Wii U specs front. The latest report suggests some rather accurate specs that Nintendo was targeting for developers last year, and apparently Nintendo has kept the hardware consistent since then. However, take these hardware specs with a grain of salt, as the details have likely changes since. Nevertheless, here are the rumored specs, as per the Wii U dev kit of last year[...]
In addition, Nintendo has given developers access to powerful graphics APIs that are reportedly very easy to use and very familiar to those who developed on the Wii and GameCube. On paper, it looks like the Wii U specs include many of the modern features, especially on the GPU front. Of course, these specs are rumored and coming from a developer who supposedly has access to the system. The final system specs may be different.
Last time we heard regarding Wii U specs, the CPU was said to be 20X faster than the one found in the Wii. Given Nintendo’s history of never officially announcing the specs of their consoles, we’ll have to wait until someone gets a retail version of the Wii U and peeks inside.
Da nicht unlängst ein MS Pr-Mensch behauptet hatte, dass die U nur ne 360 wär, hab ich mich gleich mal auf die SUche gemacht und hier die daraus resultierende Gegenüberstellung:
New Wii U Specs (dev kits) // Xbox360 Specs
Wii U CPU runs at 3.4 GHz and has 3 cores // Three symmetrical cores running at 3.2 GHz each
2 MB L2 cache on one core, 512 KB on the two other cores // // 1 MB L2 cache
3 GB memory for dev kits, 1.5 GB of memory for retail consoles // 512 MB of GDDR3 RAM
Custom AMD Wii U GPU with 32 MB embedded eDRAM and unified shader architecture
More GPU features: custom shader support, compute shader support,
128 bit floating point HDR texture filtering, multi-sample anti-aliasing, 720p + 4X MSAA,
or 1080p no MSAA rendering.
// 10 MB of embedded DRAM, Unified shader architecture
Dedicated 120 MHz audio processor, 6 channel audio for console, 2 channel for controller
// Multi-channel surround sound output, Supports 48KHz 16-bit audio, Over 256 audio channels
512 MB of on-board flash storage for the Wii U operating system,8 GB of flash storage for apps and
games.
// Detachable and upgradeable 20GB hard drive
(Hab nur die vergleichbaren der Xbox 360 rausgesucht)
Joaaa... sind die Final ist nur der RAM wirklich beträchtlich im Plus, was wohl aber bei der Benutzung des Dualstreaming notwendig ist und so auch nur eineleichte Steigerung darstellt.
Der größte Vorteil der WiiU ggenüber der Wii werden wohl die Shader sein, die Ports einfacher machen.