CD Projekt RED's Upcoming Futuristic RPG Is "Cyberpunk 2077"
Warsaw, 18 October 2012 – CD Projekt RED has officially announced the title of its in-development role-playing game. "Cyberpunk 2077" will be set in the world created by Mike Pondsmith, one of the fathers of the cyberpunk genre and the creator of the cult-classic pen-and-paper RPG, Cyberpunk.
[...]
The cyberpunk atmosphere, well known from William Gibson's novels, the "Blade Runner" movie and the famous pen-and-paper game, "Cyberpunk 2020", will surround the player. The creators promise that "Cyberpunk 2077" will be true to the essence of the cyberpunk genre. Players will be thrown into the dark future of the year 2077 and into a world where advanced technologies have become both the salvation and the curse of humanity. A multi-thread, nonlinear story designed for mature players (a CD Projekt RED trademark) will take place in the sprawling metropolis of Night City and its surroundings. Players will have a chance to visit places well known from "Cyberpunk 2020", including a combat zone completely taken over by gangs, the legendary Afterlife joint and the nostalgic Forlorn Hope.
Freedom of action and diversity in gameplay will be delivered thanks to the sandbox nature of the game and mechanics inspired by the "Cyberpunk 2020" pen-and-paper system, fine tuned to meet the requirements of a modern RPG. Gameplay will pump adrenaline through players' veins and be consistent with the celebrated Cyberpunk spirit – rebellion, style, edge, uncertainty. And of course, a cyberpunk reality cannot be deprived of murderous steel – guns, rifles, implants, dozens of gadgets and other varied pieces of equipment needed to survive on the streets of Night City. The developers are focused on making the technology of 2077 credible and exciting.
Im Prinzip bin ich da durchaus bei dir. Allerdings sind zuletzt mehrere User in anderen Threads auf das Spiel zu sprechen gekommen, so dass ich es für sinnvoll hielt, dem Titel bereits jetzt ein eigenes Thema zu spendieren. Sollte der News-Flow zum Erliegen kommen und uns dadurch die Diskussionsgrundlagen ausgehen, dann wird der Thread eben innerhalb des Konsolen-Forums nach unten durchgereicht. Ich setze hier also ganz und gar auf das Prinzip der Selbstregulation. :wink:
Doch schlimm, denkt doch mal an den ganzen Traffic den ihr mit euren voreiligen Themen verursacht ... (und das daraus resultierende Gespamme erst!)
Wie gut das wir hier nicht im Gulli Board sind ...
Spielt zur Zeit: Alles und nichts, aber immer -> PES 2017 inkl. DFL Option File v4
Samsuxx hat geschrieben:Freue mich auch unglaublich auf den Titel, aber ist es noch nicht etwas zu früh wenn laut Trailer das Spiel für 2015 angesetzt ist?
So ein Thread kann nie früh genug angesetzt werden ... wenn er gepflegt wird, ist es einfach unterhaltsam die Entwicklung rund um ein Spiel später nochmal nach zu vollziehen X) ... die Up and Downs ... die Verzögerungen ... den Hate von ein ein paar wenigen ... die Euphorie der anderen ... und bis hin zu kompletten Umgestaltungen ...
Immer her mit gut aufgemachten Threads ...
davon gibts jenseits des NDF-Herrschaftsgebietes viel zu wenige
IGN hat geschrieben:Cyberpunk hasn’t been as easy to adapt as a video game as you might think. Pen and paper mechanics have been the foundation of many digital RPGs over the years, but they do not translate well into the kind of game that CDP is trying to make. “The game mechanics are totally different on paper, they don’t work in video games because they would be super boring,” Mateusz says.
“The main problem is that the original system is based on dice rolls. When you think about Cyberpunk you think about shooting, action, a lot of explosions. But that doesn’t fit dice rolls in a video game. We want to make it more action-like – there will be a system that lets you use active skills actually in the gameplay in a shooting sequence or something like that, rather than just passive skills like in the books.”
Character Customization:
IGN hat geschrieben:Character customisation, for instance, was necessarily not an option in Geralt’s world. But in Cyberpunk 2077, it’s self-defined role-playing: your style and personality will have deep and far-reaching effects on the world and how it reacts to you. “We will have several features that allow you to create your [visual] style, and your style will affect gameplay, storyline and relationships between characters,” explains creative director Sebastian Stepien. “Your appearance and your dress will change the behaviour of NPCs, and also the story also in some parts,” Mateusz adds. Style and appearance works together with the personality you create for your character and express in conversation to determine how the world reacts to you.
Dialog System:
IGN hat geschrieben:“It’s about telling story via what happens, not cutscenes or other features,” Mateusz says. “To do that we need to create a totally new unique dialogue system – we’re doing that right now, it should be awesome.”
Plot Focus:
IGN hat geschrieben:“The psycho squad is just one of many cool elements in this world," Sebastian explains. “We had several ideas for this short teaser and had to focus on one of them. Augmentations and cyberware is a big subject in the world, and that’s why it’s in the teaser. But it won’t be a game about police hunting cyber-psychos. That’s a sub-plot… The story will be low-level. We are not going to save the world, or even save a city. We are focused on the main character and his problems, or her problems.”
Release Date/Etc:
IGN hat geschrieben:CD Projekt is taking its time with Cyberpunk 2077. It almost certainly won't be out before 2015 on PC - nothing's confirmed, but it seems likely given The Witcher 3's simultaneous release that it will appear on the next-gen consoles too. The team is still playing around and experimenting with ideas, throwing things like multiplayer and prototyping. But the vision is firmly in place, and you get the impression that it has been since before CDP even started work on this project. If I were Mike Pondsmith, I'd have confidence in them too.
Finde es es schade das Gameplay nur der Presse hinter verschlossenen Türen gezeigt wurde. Fürn Shooter ist die Egoperspektive ja passend. Aber wie verhält sich der Nahkampf? CD selbst meinte sie hätten viel vom The Witcher gelernt. Aber wie wirkt sich das gelernte in der Third Person auf ne Egoperspektive aus? Ich hoffe doch es wird sich so ähnlich spielen wie ein Dying Light oder Shadow Warrior 2 und nicht wie ein Skyrim
Auf jeden Fall bin ich auch ohne Gameplay extremst heis auf Cyberpunk. Hoffentlich kommts nächstes Jahr