Hey Leute,
hab mir vor ein paar Wochen die GameCube plus RE Zero und das RE 1 Remake gekauft. So, nun zocke ich schon eine Weile RE Zero und habe ein Problem.
Also ich bin jetzt bei der "Forschungsstation" nach der Kirche, wenn euch das hilft. Und zwar braucht man den Greifhaken um durch eine Spalte nach oben zu kommen (nicht auf's Dach der Kirche sondern danach). Nun bin ich aber mit Billy hochgeklettert, müsste jetzt aber die zwei Chemikalien vermischen (in dem Mischset, was Billy ja nicht hat^^) um den Behälter zu öffnen. Naja das kann halt nur Rebecca die unten ist und in ihrer Umgebung habe ich nur die rote Chemiekalie gefunden, brauche ja aber noch die grüne oder so? Also was soll ich machen? Gibt's unten noch einen grünen Behälter?
Hilfe für Resident Evil benötigt
Moderatoren: Moderatoren, Redakteure
-
- Beiträge: 2
- Registriert: 18.04.2006 21:25
- Persönliche Nachricht:
-
- Beiträge: 1885
- Registriert: 14.04.2006 14:08
- Persönliche Nachricht:
-
- Beiträge: 2
- Registriert: 18.04.2006 21:25
- Persönliche Nachricht:
-
- Beiträge: 1885
- Registriert: 14.04.2006 14:08
- Persönliche Nachricht:
kannst du nicht wieder runter klettern? Vermutlich nicht... Ich habe eine englische Komplettloesung gelesen in der steht, das man mit Rebecca hochklettern muss. Hier ein Teil der Loesung, die noch den Endgegner aus der Kirche Beeinhaltet, vielleicht hilft Dir das.
BOSS # 3: GIANT BAT
CHARACTER: BILLY
DIFFICULTY: MEDIUM
Load Billy's SHOTGUN and start firing off many bullets. Keep running
around and shooting the bird. Eventually, smaller bats will appear
making Billy target them, so keep shooting as the gun is wide spread.
If Billy has the GRENADE LAUNCHER, then he should use that, too, but
the SHOTGUN'S widespread shooting makes the battle a little easier. 30
or so SHOTGUN AMMO should be able to destroy the monster.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Afterwards, the HOOKSHOT will be needed to get into the building above.
Control Rebecca so she can enter the building.
---But first, something recommended should happen. All the items you
may have left throughout the Research Facility should be brought to the
CHAPEL to avoid any necessary backtracking. By then you should have
quite a few HERBS and other supplies necessary to progress through the
game. Keep your weapons read as there will be monkeys as you transport
items. The only items you should leave behind, perhaps, are the KNIVES
and the HUNTING GUN. This will probably take two or three trips back
through the mansion but it'll be worth the entire effort. The trip back
through the mansion will take you through the storage rooms near the
basement entrances and not through the LARGE CAGE ROOM.---
[Rebecca]
Make sure Billy gives Rebecca the NAPALM GRENADES. Use the HOOKSHOT to
get Rebecca to the roof.
ROOF
****
[Rebecca]
Run Rebecca down the ladder.
BACKYARD
********
[Rebecca]
Have Rebecca flip the power switch nearby. Then unlock the gate.
BRIDGE
******
[Rebecca]
Switch to Billy.
CHAPEL
******
[Billy]
Have Billy exit the room to the BRIDGE, then have him go down a small
alley to get reunited with Rebecca. Then have them take the elevator.
Rebecca should grab an HERBAL MIX (they both should have one full
healing item).
TINY HALLWAY
************
[Billy]
What place are we in? Have them grab the GREEN HERB if you want and
then go through the door.
REFERENCE ROOM
**************
[Billy]
To the left is a FIRST AID SPRAY. Grab it if you wish. Then grab the
file on the table. Look until you see a hole in the ceiling; it's the
HOOKSHOT again. Switch to Rebecca.
[Rebecca]
Use the HOOKSHOT.
LABORATORY
**********
[Rebecca]
Leave the HOOKSHOT behind and arm the GRENADE LAUNCHER. You'll see a
leech zombie, so kill it. Down from where the leech zombie was, there
will be a capsule. Open it, and grab the LEECH CAPSULE. Then head
through the only other door here.
DOOR HALLWAY
************
[Rebecca]
Turn left from the door. Go to the second unlockable door you see, at
the end of the hall.
LABORATORY 2
************
[Rebecca]
Run down and grab the file from the desk. It's mega-important. Grab the
SHOTGUN AMMO, too. Go through the double doors in this room.
OPERATING ROOM
**************
[Rebecca]
Kill all the zombies in here, and then send the SHOTGUN AMMO down the
lift (like the one on the train) to the REFERENCE ROOM where Billy is.
Now return to the DOOR HALLWAY.
DOOR HALLWAY
************
[Rebecca]
Right near where you first entered this room is a switch, so press it.
Then a monster will emerge on the floor below, so switch to Billy.
REFERENCE ROOM
**************
[Billy]
Go to the previous room.
TINY HALLWAY
************
[Billy]
Suddenly this hallway isn't so tiny. Get to the door and shoot the new
zombie with the SHOTGUN AMMO Rebecca just sent you, then use the
HANDGUN to finish the job off. Now switch to Rebecca.
DOOR HALLWAY
************
[Rebecca]
Return to the OPERATING ROOM.
OPERATING ROOM
**************
[Rebecca]
Go look for a green canister, and grab some GREEN CHEMICAL (it'll go to
Rebecca's mixing set). Then head for LABORATORY 2.
LABORATORY 2
************
[Rebecca]
Look for the red canister near the yellow area anf fill up with RED
CHEMICAL, like the GREEN CHEMICAL from earlier. Then try to open the
LEECH TUBE. Thanks to War Mech for this solution. Now combine the LEECH
TUBE with the STRIPPING AGENT to get a BL. LEECH CHARM. Send that down
to Billy via elevator. Then switch to Billy.
TINY HALLWAY
************
[Billy]
Return to the REFERENCE ROOM.
REFERENCE ROOM
**************
[Billy]
Grab the BL. LEECH CHARM. Then return to the TINY HALLWAY.
TINY HALLWAY
************
[Billy]
Go to the newly revealed area. Slip the BL. LEECH CHARM into the locked
door. Go through.
LABORATORY OFFICE
*****************
[Billy]
Look for the shining object to get the INPUT REG. COIL and the old
photograph and then watch the cut-scene. Then go through the door.
STATUE ROOM
***********
[Billy]
Kill both zombies and then head to the statue to get the GR. LEECH
CHARM. Then return to the REFERENCE ROOM.
REFERENCE ROOM
**************
[Billy]
Send the GR. LEECH CHARM to Rebecca and switch to her.
OPERATING ROOM
**************
[Rebecca]
Grab the GR. LEECH CHARM and then use it on the locked door. Go
through.
LAB STOREROOM
*************
[Rebecca]
Grab the box of HANDGUN AMMO and kill the zombies on the floor. Further
down the room are two more boxes of HANDGUN AMMO (send some to Billy if
he's low). The red item is the STERILIZING AGENT. Now we can clean up
that gas problem near where you found the RED CHEMCIAL, so head back to
the LABORATORY 2.
LABORATORY 2
************
[Rebecca]
Use the STERILIZING AGENT on the console in front of the room, then
enter. The zombie will awaken so kill it. Grab the BREEDING ROOM KEY.
Then kill the zombie outside. Then return to the DOOR HALLWAY.
DOOR HALLWAY
************
[Rebecca]
You can finally unlock the locked door in this area. So go through the
door after unlocking it with the BREEDING KEY, then throw the key away.
BREEDING ROOM
*************
[Rebecca]
Equip the GRENADE LAUNCHER, and then shoot the Hunters that surprise
you. Run to the end of the room to get a DIAL. Now return to LABORATORY
2.
LABORATORY 2
************
[Rebecca]
Send the DIAL down to Billy. Then switch to him.
REFERENCE ROOM
**************
[Billy]
Grab the DIAL, and return to the TINY HALLWAY.
TINY HALLWAY
************
[Billy]
Attach the dial to the door with the combination lock, then enter the
combination "4863" as hinted in an earlier file. The door should
unlock.
CABLE CAR ROOM
**************
[Billy]
Watch the cut-scene. Then run to the left wall where a lever is, and
pull it; then switch back to Rebecca.
LABORATORY 2
************
[Rebecca]
Return to the DOOR HALLWAY.
DOOR HALLWAY
************
[Rebecca]
Go through the door in the middle of the hallway.
UPPER CABLE CAR ROOM
********************
[Rebecca]
Go down the ladder now that Billy moved the lever. To the right is the
OUTPUT REG. COIL.
---It is suggested that you grab any important items from here on out,
because we'll be moving forward soon.---
Run around the room until you see a hole in the ceiling. We'll need the
HOOKSHOT again. Leave two items behind for one person (preferably the
REG. COILS) and get the HOOKSHOT; then have Rebecca go up there.
BOSS # 3: GIANT BAT
CHARACTER: BILLY
DIFFICULTY: MEDIUM
Load Billy's SHOTGUN and start firing off many bullets. Keep running
around and shooting the bird. Eventually, smaller bats will appear
making Billy target them, so keep shooting as the gun is wide spread.
If Billy has the GRENADE LAUNCHER, then he should use that, too, but
the SHOTGUN'S widespread shooting makes the battle a little easier. 30
or so SHOTGUN AMMO should be able to destroy the monster.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Afterwards, the HOOKSHOT will be needed to get into the building above.
Control Rebecca so she can enter the building.
---But first, something recommended should happen. All the items you
may have left throughout the Research Facility should be brought to the
CHAPEL to avoid any necessary backtracking. By then you should have
quite a few HERBS and other supplies necessary to progress through the
game. Keep your weapons read as there will be monkeys as you transport
items. The only items you should leave behind, perhaps, are the KNIVES
and the HUNTING GUN. This will probably take two or three trips back
through the mansion but it'll be worth the entire effort. The trip back
through the mansion will take you through the storage rooms near the
basement entrances and not through the LARGE CAGE ROOM.---
[Rebecca]
Make sure Billy gives Rebecca the NAPALM GRENADES. Use the HOOKSHOT to
get Rebecca to the roof.
ROOF
****
[Rebecca]
Run Rebecca down the ladder.
BACKYARD
********
[Rebecca]
Have Rebecca flip the power switch nearby. Then unlock the gate.
BRIDGE
******
[Rebecca]
Switch to Billy.
CHAPEL
******
[Billy]
Have Billy exit the room to the BRIDGE, then have him go down a small
alley to get reunited with Rebecca. Then have them take the elevator.
Rebecca should grab an HERBAL MIX (they both should have one full
healing item).
TINY HALLWAY
************
[Billy]
What place are we in? Have them grab the GREEN HERB if you want and
then go through the door.
REFERENCE ROOM
**************
[Billy]
To the left is a FIRST AID SPRAY. Grab it if you wish. Then grab the
file on the table. Look until you see a hole in the ceiling; it's the
HOOKSHOT again. Switch to Rebecca.
[Rebecca]
Use the HOOKSHOT.
LABORATORY
**********
[Rebecca]
Leave the HOOKSHOT behind and arm the GRENADE LAUNCHER. You'll see a
leech zombie, so kill it. Down from where the leech zombie was, there
will be a capsule. Open it, and grab the LEECH CAPSULE. Then head
through the only other door here.
DOOR HALLWAY
************
[Rebecca]
Turn left from the door. Go to the second unlockable door you see, at
the end of the hall.
LABORATORY 2
************
[Rebecca]
Run down and grab the file from the desk. It's mega-important. Grab the
SHOTGUN AMMO, too. Go through the double doors in this room.
OPERATING ROOM
**************
[Rebecca]
Kill all the zombies in here, and then send the SHOTGUN AMMO down the
lift (like the one on the train) to the REFERENCE ROOM where Billy is.
Now return to the DOOR HALLWAY.
DOOR HALLWAY
************
[Rebecca]
Right near where you first entered this room is a switch, so press it.
Then a monster will emerge on the floor below, so switch to Billy.
REFERENCE ROOM
**************
[Billy]
Go to the previous room.
TINY HALLWAY
************
[Billy]
Suddenly this hallway isn't so tiny. Get to the door and shoot the new
zombie with the SHOTGUN AMMO Rebecca just sent you, then use the
HANDGUN to finish the job off. Now switch to Rebecca.
DOOR HALLWAY
************
[Rebecca]
Return to the OPERATING ROOM.
OPERATING ROOM
**************
[Rebecca]
Go look for a green canister, and grab some GREEN CHEMICAL (it'll go to
Rebecca's mixing set). Then head for LABORATORY 2.
LABORATORY 2
************
[Rebecca]
Look for the red canister near the yellow area anf fill up with RED
CHEMICAL, like the GREEN CHEMICAL from earlier. Then try to open the
LEECH TUBE. Thanks to War Mech for this solution. Now combine the LEECH
TUBE with the STRIPPING AGENT to get a BL. LEECH CHARM. Send that down
to Billy via elevator. Then switch to Billy.
TINY HALLWAY
************
[Billy]
Return to the REFERENCE ROOM.
REFERENCE ROOM
**************
[Billy]
Grab the BL. LEECH CHARM. Then return to the TINY HALLWAY.
TINY HALLWAY
************
[Billy]
Go to the newly revealed area. Slip the BL. LEECH CHARM into the locked
door. Go through.
LABORATORY OFFICE
*****************
[Billy]
Look for the shining object to get the INPUT REG. COIL and the old
photograph and then watch the cut-scene. Then go through the door.
STATUE ROOM
***********
[Billy]
Kill both zombies and then head to the statue to get the GR. LEECH
CHARM. Then return to the REFERENCE ROOM.
REFERENCE ROOM
**************
[Billy]
Send the GR. LEECH CHARM to Rebecca and switch to her.
OPERATING ROOM
**************
[Rebecca]
Grab the GR. LEECH CHARM and then use it on the locked door. Go
through.
LAB STOREROOM
*************
[Rebecca]
Grab the box of HANDGUN AMMO and kill the zombies on the floor. Further
down the room are two more boxes of HANDGUN AMMO (send some to Billy if
he's low). The red item is the STERILIZING AGENT. Now we can clean up
that gas problem near where you found the RED CHEMCIAL, so head back to
the LABORATORY 2.
LABORATORY 2
************
[Rebecca]
Use the STERILIZING AGENT on the console in front of the room, then
enter. The zombie will awaken so kill it. Grab the BREEDING ROOM KEY.
Then kill the zombie outside. Then return to the DOOR HALLWAY.
DOOR HALLWAY
************
[Rebecca]
You can finally unlock the locked door in this area. So go through the
door after unlocking it with the BREEDING KEY, then throw the key away.
BREEDING ROOM
*************
[Rebecca]
Equip the GRENADE LAUNCHER, and then shoot the Hunters that surprise
you. Run to the end of the room to get a DIAL. Now return to LABORATORY
2.
LABORATORY 2
************
[Rebecca]
Send the DIAL down to Billy. Then switch to him.
REFERENCE ROOM
**************
[Billy]
Grab the DIAL, and return to the TINY HALLWAY.
TINY HALLWAY
************
[Billy]
Attach the dial to the door with the combination lock, then enter the
combination "4863" as hinted in an earlier file. The door should
unlock.
CABLE CAR ROOM
**************
[Billy]
Watch the cut-scene. Then run to the left wall where a lever is, and
pull it; then switch back to Rebecca.
LABORATORY 2
************
[Rebecca]
Return to the DOOR HALLWAY.
DOOR HALLWAY
************
[Rebecca]
Go through the door in the middle of the hallway.
UPPER CABLE CAR ROOM
********************
[Rebecca]
Go down the ladder now that Billy moved the lever. To the right is the
OUTPUT REG. COIL.
---It is suggested that you grab any important items from here on out,
because we'll be moving forward soon.---
Run around the room until you see a hole in the ceiling. We'll need the
HOOKSHOT again. Leave two items behind for one person (preferably the
REG. COILS) and get the HOOKSHOT; then have Rebecca go up there.