toll .__.Janno1980 hat geschrieben:Also ich denke schon, dass so viel Zeit vergehen kann, wenn man wirklich ALLES sehen will.Bloody Sn0w hat geschrieben:Was erwartest du? Der Mann fantasiert sich ja auch 30 Stunden Spielzeit herbei.Janno1980 hat geschrieben:Also ich hab nochmal beim Tester nachgefragt und es scheint tatsächlich die finale Synchro zu sein. Er findet sie jedoch fantastisch.
Ich finde es grausam
EDIT:
Laut Aussage einer des Sony European Product Managers Alex Pavey, wird die UK Fassung von Heavy Rain auschließlich die englische Synchronisation besitzen.
Heavy Rain (Sammelthread)
Moderatoren: Moderatoren, Redakteure
Na komm, bei der Synchro ist das doch kein Verlust *g*The Cosen One hat geschrieben:toll .__.Janno1980 hat geschrieben:Also ich denke schon, dass so viel Zeit vergehen kann, wenn man wirklich ALLES sehen will.Bloody Sn0w hat geschrieben: Was erwartest du? Der Mann fantasiert sich ja auch 30 Stunden Spielzeit herbei.
EDIT:
Laut Aussage einer des Sony European Product Managers Alex Pavey, wird die UK Fassung von Heavy Rain auschließlich die englische Synchronisation besitzen.
goodbye
-
- Beiträge: 30
- Registriert: 28.01.2010 11:45
- Persönliche Nachricht:
Ich wollte mir ja die CE bei amazeon.de bestellen. Hätte 73€ gekostet. Hätte aber "nur" 63€ bezahlt, weil ich noch einen Gutschein habe, aber jetzt gibt's das Ding da nicht mehr. Hoffe die kriegen noch vor dem Release was rein.billig-zocken.de hat geschrieben:75 € wär mir das Teil nicht wert. Ich hol mir die Version aus England für 43 €.
- Bloody Sn0w
- Beiträge: 5838
- Registriert: 10.02.2007 23:13
- Persönliche Nachricht:
Dammich, ich krieg immer total die Gänsepelle bei den Trailern. Da macht auch der neue keine AusnahmeBloody Sn0w hat geschrieben:http://www.gametrailers.com/video/to-ca ... rain/61300
Nur noch 29 Tage.
-
- Beiträge: 1752
- Registriert: 02.05.2009 13:58
- Persönliche Nachricht:
-
- Beiträge: 2711
- Registriert: 08.04.2009 20:47
- Persönliche Nachricht:
"Für viele mag „Heavy Rain“ nichts weiter als eine Abfolge von Quicktime Events sein, für mich ist es ein wahrer Genuss. Die unglaublich spannenden Story, gepaart mit der gelungenen Darstellung von alltäglichen Situationen, die wahnsinnig gute Grafik und überhaupt alles – Hammer!"
Mehr habe ich auch nicht erwartet
Freu mich schon auf die Demo.
EDIT:
I Think I Forgot Something...
David Cage
Co-CEO, Quantic Dream
Writer/Director, Heavy Rain
A lousy week. Unhappy about where we're at, about how we're advancing. I feel like I'm looking up at Everest with an ice axe in my hand and wondering how I'm going to make it to the top.
The redraft of the first game scene was pretty good but the scene still isn't where I want it to be. There's something missing and I don't know what it is. It annoys me.
The feeling of advancing one millimeter at time is really exhausting. Lots of scenes advanced very quickly over the last few months, progressing from cosmic void to something quite interesting. It's like someone said (was it George Lucas?): it's the last 10% that demands 90% of effort. I couldn't agree with him more.
Sometimes I really wonder why I'm doing this. Some kind of masochism no doubt. It would be so much simpler to place enemies and then wonder where I'm going to put the ammo. I know it's a caricature but that's because I'm annoyed, but still, I can't help wondering. Every scene demands an unreasonable amount of work because of the absence of mechanisms. I knew this when I was writing it. Let's just hope it gives the game a little something extra…
I had a 60" TV installed on my desk today. No megalomania here, I got it back from QA because it took up too much space. It's true that now that it's set up on my desk (I already have two screens on my PC), it doesn't leave an awful lot of space. My neighbor, who's working on the lighting, asked me to turn the screen around, which means that I'm surrounded by screens on all sides. The upside: I'll have good heating this winter – as well as good lighting.
I availed of the opportunity to correct some graphic bugs (everybody can see them clearly now with the big screen). Some problems with aliasing, a bug in the texture streaming, another in shadow optimization. We're working on it.
I finally found the idea for installing. Glitch: everybody seems to like it. A bad sign. Think of something else.
Sony has organized test plays of the first 12 scenes in London for next Monday. Jerome and Caroline are going. I know what still doesn't work. I’d rather spend my time fixing the problems rather than listening to people telling me about them.
I redid some changes in the opening credits sequence today, mainly editing and a few adjustments. It's almost beginning to be good. A few adjustments to the music, adding a piano in the middle of the track that wasn't originally planned for. There's not enough piano in video games (famous quote).
That reminds me that I was woken up this morning by my son's music teacher. She played Debussy's Clair de Lune to perfection, a piece I've been laboring over for months (interspersed with all-night milestone sessions in the office). Annoying too, for that matter. Someone should make a law against playing like that.
When I got home last night my son had left a note for me on the box where we keep the goodies: "Dad, please don't eat my chocolates. Mom bought them for me". There are days like that when you wonder why you bothered to climb out of bed.
Never mind, tomorrow's another day. It's the after-effect of two days' rest last week. You feel like you've just got off your bike in the ride up the Alps in the Tour de France. It's good to stop for a while but when the time comes to get back on the bike, you think maybe you should have just kept going.
Right, so tomorrow I'm going over that damn first scene for the hundredth time, going over all the things that don't work right. After that I'll move on to the second scene. Once I'm through that, I know the rest of the game will just fall into place. I know it. It'll take a while to retune the seventh scene, which is a bit slack, but the rest should be all right. No worry, everything’s gonna be alright…
@ http://blogs.ign.com/SCE_HeavyRain/
Mehr habe ich auch nicht erwartet
Freu mich schon auf die Demo.
EDIT:
I Think I Forgot Something...
David Cage
Co-CEO, Quantic Dream
Writer/Director, Heavy Rain
A lousy week. Unhappy about where we're at, about how we're advancing. I feel like I'm looking up at Everest with an ice axe in my hand and wondering how I'm going to make it to the top.
The redraft of the first game scene was pretty good but the scene still isn't where I want it to be. There's something missing and I don't know what it is. It annoys me.
The feeling of advancing one millimeter at time is really exhausting. Lots of scenes advanced very quickly over the last few months, progressing from cosmic void to something quite interesting. It's like someone said (was it George Lucas?): it's the last 10% that demands 90% of effort. I couldn't agree with him more.
Sometimes I really wonder why I'm doing this. Some kind of masochism no doubt. It would be so much simpler to place enemies and then wonder where I'm going to put the ammo. I know it's a caricature but that's because I'm annoyed, but still, I can't help wondering. Every scene demands an unreasonable amount of work because of the absence of mechanisms. I knew this when I was writing it. Let's just hope it gives the game a little something extra…
I had a 60" TV installed on my desk today. No megalomania here, I got it back from QA because it took up too much space. It's true that now that it's set up on my desk (I already have two screens on my PC), it doesn't leave an awful lot of space. My neighbor, who's working on the lighting, asked me to turn the screen around, which means that I'm surrounded by screens on all sides. The upside: I'll have good heating this winter – as well as good lighting.
I availed of the opportunity to correct some graphic bugs (everybody can see them clearly now with the big screen). Some problems with aliasing, a bug in the texture streaming, another in shadow optimization. We're working on it.
I finally found the idea for installing. Glitch: everybody seems to like it. A bad sign. Think of something else.
Sony has organized test plays of the first 12 scenes in London for next Monday. Jerome and Caroline are going. I know what still doesn't work. I’d rather spend my time fixing the problems rather than listening to people telling me about them.
I redid some changes in the opening credits sequence today, mainly editing and a few adjustments. It's almost beginning to be good. A few adjustments to the music, adding a piano in the middle of the track that wasn't originally planned for. There's not enough piano in video games (famous quote).
That reminds me that I was woken up this morning by my son's music teacher. She played Debussy's Clair de Lune to perfection, a piece I've been laboring over for months (interspersed with all-night milestone sessions in the office). Annoying too, for that matter. Someone should make a law against playing like that.
When I got home last night my son had left a note for me on the box where we keep the goodies: "Dad, please don't eat my chocolates. Mom bought them for me". There are days like that when you wonder why you bothered to climb out of bed.
Never mind, tomorrow's another day. It's the after-effect of two days' rest last week. You feel like you've just got off your bike in the ride up the Alps in the Tour de France. It's good to stop for a while but when the time comes to get back on the bike, you think maybe you should have just kept going.
Right, so tomorrow I'm going over that damn first scene for the hundredth time, going over all the things that don't work right. After that I'll move on to the second scene. Once I'm through that, I know the rest of the game will just fall into place. I know it. It'll take a while to retune the seventh scene, which is a bit slack, but the rest should be all right. No worry, everything’s gonna be alright…
@ http://blogs.ign.com/SCE_HeavyRain/
Neues 7 minuten gameplay video
http://connectedconsoles.com/ps3-Leaked ... meplay.cfm
WIll ja nix sagen, aber sieht verdammt langweilig aus.
In 7 minuten drückt man einen knopf um nen kaffee zu trinken, einen um die Microwelle anzumachen, einen weiteren um ein Magazin zu lesen und am ende legt man sich schlafen bis endlich mal jemand im Haus rumrennt.
Gleiches Spiel:
1 Knopf wieder zum aufstehen, dann erstmal zum Badezimmer um ne Pille durch einen weiteren Knopfdruck zu sich zu nehmen. Anschließend gehts wieder ins Wohnzimmer wo man die Gestalt wieder kurz sieht.
Alles verdammt langweilig. Sie Story mag gut sein, aber alles andere ist wirklich unnötig.
http://connectedconsoles.com/ps3-Leaked ... meplay.cfm
WIll ja nix sagen, aber sieht verdammt langweilig aus.
In 7 minuten drückt man einen knopf um nen kaffee zu trinken, einen um die Microwelle anzumachen, einen weiteren um ein Magazin zu lesen und am ende legt man sich schlafen bis endlich mal jemand im Haus rumrennt.
Gleiches Spiel:
1 Knopf wieder zum aufstehen, dann erstmal zum Badezimmer um ne Pille durch einen weiteren Knopfdruck zu sich zu nehmen. Anschließend gehts wieder ins Wohnzimmer wo man die Gestalt wieder kurz sieht.
Alles verdammt langweilig. Sie Story mag gut sein, aber alles andere ist wirklich unnötig.
Ich glaube du checkst das Prinzip dieses Spiels einfach nicht. :wink:Beklekle hat geschrieben:Neues 7 minuten gameplay video
http://connectedconsoles.com/ps3-Leaked ... meplay.cfm
WIll ja nix sagen, aber sieht verdammt langweilig aus.
In 7 minuten drückt man einen knopf um nen kaffee zu trinken, einen um die Microwelle anzumachen, einen weiteren um ein Magazin zu lesen und am ende legt man sich schlafen bis endlich mal jemand im Haus rumrennt.
Gleiches Spiel:
1 Knopf wieder zum aufstehen, dann erstmal zum Badezimmer um ne Pille durch einen weiteren Knopfdruck zu sich zu nehmen. Anschließend gehts wieder ins Wohnzimmer wo man die Gestalt wieder kurz sieht.
Alles verdammt langweilig. Sie Story mag gut sein, aber alles andere ist wirklich unnötig.