Habe zum Ende ein Savegame erstellt, an dem man sich für eine Fraktion entscheiden musste.
So konnte ich, ohne das ganze Spiel noch einmal durchspielen zu müssen, schauen, wie es ausgeht, wenn eine andere Fraktion unterstützt wird.
Zwischen Mr.House, der RNK, der Legion und dem Ja-Sager konnte man wählen.
Die letzten Quests unterscheiden sich dann ein wenig.
Habe jetzt alle einmal unterstützt, zuletzt den Ja-Sager.
Das Ende hat mir auch am besten gefallen, da New Vegas unabhängig wird.
Am Ende sieht man dann, welche Auswirkungen alles hatte:
- Intro (immer gleich)
- Independent (2)
The Courier, with the aid of Yes Man, drove both the Legion and the NCR from Hoover Dam, securing New Vegas' independence from both factions. With Mr. House out of the picture, part of the Securitron army was diverted to The Strip to keep order. Any chaos on the streets was ended, quickly. Chaos became uncertainty, then acceptance, with minimal loss of life. New Vegas assumed its position as an independent power in the Mojave.
- The Courier (13)
Supporting the ideals of independence, the Courier was recognized as the man/woman responsible for a truly free New Vegas. He/she ensured Mr. House's tyranny was broken and neither Caesar's Legion nor NCR would ever gain control over New Vegas
- Black Mountain (2)
Tabitha and Rhonda went east, through Caesar's land. Occasionally tales of their exploits found their way back west, though few believed them. Eventually the stories concerning the duo were collected and published, and proved to be quite popular with children.
- Raul Tejada (3)
Invigorated by his travels with The Courier, Raul once more took up his guns in memory of his lost Rafaela. Soon after, the Mojave was filled with tales of the ghost-vaquero who hunts down those who prey on the weak.
- Boomers (9)
Though the Wasteland became anarchic after Hoover Dam, the Boomers' display of power dissuaded fortune seekers from attempting to penetrate Nellis.
- Brotherhood of Steel (kam nichts, wohl'n bug)
- Veronica Santangelo (5)
The Brotherhood's open aggression along the New Vegas highways troubled Veronica greatly. Nevertheless, it removed all doubt from her mind that in leaving them she had made the right choice. Eventually she would take to the road, less in hopes of finding a new home than of leaving memories of the old one behind her.
- Fiends (1)
Their leaders destroyed by the Courier, the Fiends scattered throughout the wasteland. Without the organization of Motor-Runner, Cook-Cook, Violet, and Driver Nephi, they were easy prey.
- Followers of the Apocalypse (6)
After The Courier ensured New Vegas remain free, the Followers found that independent Vegas was even more unstable and violent than before. Old Mormon Fort became excessively burdened by the influx of patients, struggling to provide even the most basic of services.
- Arcade Gannon (nichts. konnte seine Quest nicht machen,wegen 'nem bug)
- Goodsprings (5)
With New Vegas' independence formally declared, Goodsprings thrived. More travelers stopped by Goodsprings on their way to and from The Strip, and the locals grew prosperous from the traffic.
- Rose of Sharon Cassidy I (4)
In the years following the destruction of Cassidy Caravans, NCR used evidence of the plot to blackmail the Crimson Caravan and the Van Graffs. NCR enacted strict trade laws with little resistance, strengthening their supply lines and their position in the Mojave.
- Rose of Sharon Cassidy II (3)
Cass lived to see the Courier bring down three armies and by her count, that was three more than she'd expected. She'd kept quiet about that, though.
- Great Khans (6)
During the Battle of Hoover Dam, the Great Khans quickly evacuated Red Rock Canyon and headed north and east into the plains of Wyoming. There, they reconnected with the Followers of the Apocalypse and rebuilt their strength. Bolstered by ancient knowledge of governance, economics, and transportation, they carved a mighty empire out of the ruins of the Northwest.
- Jacobstown (2)
Thanks to The Courier and Lily, a cure for the Nightkin's schizophrenia was found shortly after Doctor Henry's experiment concluded. Nightkin and other Super Mutants in the wasteland flocked to Jacobstown, and the town became known as a haven where a mutant could find peace.
- Lillian Marie Bowen (2)
Encouraged by The Courier to take her medication regularly, Lily's mind eventually attained a semblance of clarity. Her memories dulled by the pills, she cast aside the recording of her grandchildren, no longer remembering its significance.
- The Kings (12) /Bug! Habe die G.I.-Blues-Quest abgeschlossen
The Kings retained their control of Freeside, and while they continued to favor the needs of locals, they tolerated the citizens of the defeated NCR
- Rex (3)
Revitalized by Violetta's brain, Rex eventually learned to balance the memories of his old life with Violetta's experiences among the brutal Fiends. His mind had difficulty adjusting, but Rex eventually found peace with his new, more vicious self.
- NCR - The Misfits (2)
Shaped up by The Courier's advice, The Misfits distinguished themselves during the Legion's attack on Camp Golf. Mags was finally promoted to Sergeant, and the rest of The Misfits received an official commendation. They continued to serve with distinction for many years.
- Novac (4)
Though Novac was a low-priority target for the Legion, many of Novac's citizens died in its defense. In the weeks that followed, several Bright Followers returned to Novac to help restore its defenses, allowing it to remain independent of the NCR.
- Craig Boone (4)
Though NCR was withdrawing from the region, Boone remained in New Vegas, finding work as a security guard and caravan scout along the highways. While he might've preferred rejoining his old unit, Boone couldn't bring himself to abandon the city where he'd met his wife.
- Powder Gangers - NCRCF (4) /bug! eigentlich hätte das Ende kommen müssen, in dem Eddie gestorben ist.
The NCR, battered by the loss of the Dam, were unable to devote any troops to retaking the Correctional Facility from the Powder Gangers. As a result, Powder Ganger raids on caravans became an unfortunate fact of life in the Mojave for years to come
- Powder Gangers - Vault 19 (4)
After the majority of the Vault 19 Powder Gangers joined the Great Khans, the weaker members scattered throughout the Mojave Wasteland. Though a few managed to erase their pasts, most never survived the journey.
- Primm (6)
After Hoover Dam, Sheriff Meyers runs Primm with his own style of frontier justice. He deals with most folks fairly, but now and then someone winds up dead with little to no evidence against them.
- ED-E (5)
With its logs cleared and its systems upgraded ED-E remained a vigilant and constant companion to The Courier. The Brotherhood used the information recovered from ED-E to create a small army of Duraframe Eyebots.
- NCR Rangers (7) /bug! Es wurde nicht gezeigt, obwohl die Vorrausetzungen stimmen.
Although they performed admirably during NCR's defense of Hoover Dam, the rangers fell into decline soon after. With Hanlon's plot against the occupation exposed and Oliver denounced for losing Hoover Dam, many rangers were greeted coldly on their return home. Few openly blamed the rangers for Hanlon's treachery, but public and political support for the military as a whole quickly dwindled.
- Conclusion (immer gleich)
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Sehr gutes Spiel, gefällt mir sogar besser als Fallout 3.
9/10
Die Fehler kosten dem Spiel die 10/10
Sorry für den Riesenpost
![Razz :P](./images/smilies/icon_razz.gif)