Dafür sehen die Renderhintergründe aber nicht hübsch genug ausJesusOfCool hat geschrieben:mich erinnerts ein wenig an baten kaitos ^^
Wenn der OST von BD allerdings die Qualität vom BK OST hat, könnte man darüber glatt hinwegsehen :wink:
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Dafür sehen die Renderhintergründe aber nicht hübsch genug ausJesusOfCool hat geschrieben:mich erinnerts ein wenig an baten kaitos ^^
http://andriasang.com/con0fq/bravely_default_screens/ (<- mehr screens)Square Enix released a new batch of screenshots for Bravely Default Flying Fairy today. The screens show main character Tiz, a few new areas of the world, and also provide a glimpse at the game's battle system.
Tiz is a kind and just 16-year-old who somehow manages to survive when his home town is sucked into a giant hole that opens up in the ground. He meets the game's heroine, Anies, who's out to stop the invading darkness that follows the disaster. Setting off on his journey with Anies, Tiz is deeply saddened that he was unable to save his sole relative, his little brother.
The world shots show a kingdom in the center of a desert which houses a shrine for the wind crystal. The kingdom developed through wind power, but now the wind has stopped, and power is attained through day and night manual labor. The people also struggle because of rampant piracy and control of water by corporate interests.
As for the battle screens, Square Enix shared just a couple of shots and teased that the game will have some new elements on top of the standard turn-based fare. Details will be shared in the next update.
battletheme aus der demo: http://www.youtube.com/watch?v=grZA2ZrAdTUThe concept art with Anies (with the thighs) was drawn with the intent of it being sexy rather than moe. Her character was designed to have cuteness with warmth, and a slight maternal feeling.
The main character Tiz is designed as a character that doesn't act by themselves, leaving room for the player to fill in the blanks and project themselves as the main character.
It seems the screen with the yellow fields was one of the first screens, and the screen that finally led them to the current art style.
The article says that they were trying numerous art styles (with different sized characters), with some other high quality ones, but they lacked impact and weren't unique to the 3DS. The style itself was proposed by Silicon Studio.
vanillaware spiele bestehen aus reinem artwork Bin aber gespannt wie es dann auf dem 3ds dann aussehen wird.E-G hat geschrieben: auch wenn die phrase inzwischen massiv strapaziert ist und auf jeden mist angewandt wird: es sieht aus wie ein gemälde, und wohl das erste spiel dass seinem artwork 1:1 entspricht ^^
http://www.siliconera.com/2012/05/23/br ... from-demo/- fan feedback was used to tweak the final game
- characters now walk 20% faster
- this won’t affect the enemy encounter rate
- running speed also changes depending on how far you push the circle pad
- character standing positions when you talk to them were tweaked
- a sound timing issue at the inn was fixed
- next demo will feature the battle system
A later post clarified that this figure is the time it will take you to get to the credits. Fully completing the game may take longer.
Square Enix's 3DS RPG Bravely Default Flying Fairy delivers a healthy dose of classic-styled RPG gaming. And it's quite a big dose, it seems. The game's official Twitter revealed today a 60 to 70 hour play volume.
A later post clarified that this figure is the time it will take you to get to the credits. Fully completing the game may take longer.
Bravely Default's promotions have been heavily tied to its AR features. But this seems to be just a minor part of the game. AR-based content takes up around 1% of the game.
Other posts at the Twitter feed revealed that the game has summons with elaborate visualizations.
Also, the game will probably not get a special 3DS system (special systems are common for major Square Enix releases). The Twitter feed noted that the game's promotions, including demos, have focused on current 3DS owners.
http://andriasang.com/con1ix/bravely_default_composer/One of the big topics for any Square Enix game is the composer. Square Enix today clarified who's doing the musical component for Bravely Default Flying Fairy.
The game's sound work was headed up by Sound Horizon's Revo. But his work on the Bravely Default project goes beyond just the game itself. Revo has started up a new project called Linked Horizon. This project will consist of a series of original songs that are based off the Bravely Default music and are linked with the Bravely Defaul world view.
The first single in the project will be released on August 22, priced ¥1,200. The single will include a serial code for special equipment for your character.
A full Bravely Default Flying Fairy Original Soundtrack will also be released around the same time as the game. Square Enix has not yet shared a final release date for the game or the soundtrack.